I'm co-organizing the CAD Challenge, a four-day virtual CAD design hackathon aiming to bringing together 100+ high school and college students to build creative projects. I’ve been working on securing corporate sponsorships to cover prizes and logistics while also building up our participant base. We wanted to create an accessible way for students to get hands-on experience with CAD design in a collaborative, community-driven setting.
_
I created a game called Room Runner with a teammate. It’s a 2D adventure game where the player explores connected rooms, dodges enemy projectiles, and interacts with NPCs. I focused on building the game mechanics — things like procedural world generation, combat and pathing systems, leveling, and a save/load feature so progress carries across sessions. It was a great way to combine creativity with object-oriented design and data structures while still keeping gameplay fun.
On private GitHub
_
I worked on a sentiment analysis machine learning model through Women in Computing and Data Science. Our goal was to classify online comments as positive or negative, and my team trained and optimized a model that reached 76% accuracy. I contributed by handling data preprocessing, training and refining the model in Python using NumPy and scikit-learn, and presenting our results to the committee. It gave me practical experience in applying ML to real-world text data.
Link: https://colab.research.google.com/drive/1aHTDhW0ARwPUpBlMrSJC8tqIikD-XoAk?usp=sharing
_
As part of my internship at Floras, I led a project designing outreach tools for company partnerships. I created cold email templates, pitch decks, and video scripts that helped our team connect with city governments and industry leaders. These materials ended up becoming the company’s go-to outreach toolkit, and several of the templates I developed led to direct responses from Bay Area city governments. It was exciting to see my work make a measurable difference in expanding the company’s partnerships.